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1. T2 module's - in Science and Industry [original thread]
Rowells wrote: Elena Thiesant wrote: Buy a BPO Optionally: Research the BPO Make a BPC (blueprint copy). Number of runs are irrelevant Have the copy, plus the data cores (listed on the BPC's invention tab), plus an interface (listed on the B...
- by My Little Pyongyang - at 2014.08.23 02:33:00
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2. Should Super-capitals be immune to Warp Scramblers from subcaps. - in EVE General Discussion [original thread]
Radelix Cisko wrote: In the type of fight where a SC or titan show up, I imagine that you would have a Heavy Interdictor nearby. soooo whats the problem? You would imagine that, wouldn't you? Not a HIC in sight when PL drops supers on a ...
- by My Little Pyongyang - at 2014.08.20 22:45:00
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3. Database with eve item statistics available? - in Science and Industry [original thread]
Preferrably in MySQL but hoping for both might be pushing it
- by My Little Pyongyang - at 2014.08.19 02:01:00
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4. Suggested ship/fits for "non-combat" explo sites that have... - in Ships and Modules [original thread]
To clarify, a suggested fit for clearing things like drug BPC sites of rats and other non-combat exploration sites. Something that can travel low sec reasonably safely, perhaps a cloak on it but doesn't need to be a cloaky. I have a covops for the...
- by My Little Pyongyang - at 2014.08.11 05:41:00
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5. When does ganking become profitable? - in Missions & Complexes [original thread]
Bethan Le Troix wrote: I think it's about 18 seconds for response time for CONCORD in 0.5 systems. It's certainly not as long as 30 seconds. I wish it was that long. Approximately 18 seconds is the value of concord response time in 0.5 if ...
- by My Little Pyongyang - at 2014.06.29 21:24:00
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6. Mobile Tractor Unit not function if you aren't in system? - in Missions & Complexes [original thread]
It was odd, I would drop an MTU, and then I would come back later witrh my alt in a noctis to salvage everything with a full rack of salvagers to make it super fast and the MTU wouldn't be tractoring wrecks. When my main came back in system to pic...
- by My Little Pyongyang - at 2014.05.09 00:22:00
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7. Mobile Tractor Unit not function if you aren't in system? - in Missions & Complexes [original thread]
Anyone else have this problem? My MTUs that I leave in another system have wrecks that aren't tractored, the later they were dropped the less they have done, which would be consistent with them ceasing to function when you jump out of system. Is t...
- by My Little Pyongyang - at 2014.05.06 00:49:00
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8. [suggestion] Marauders - in Player Features and Ideas Discussion [original thread]
Xe'Cara'eos wrote: this game is not about either making isk, getting kills, or owning space, IT'S A GAME! IT'S ABOUT HAVING FUN! This is EVE. No fun allowed.
- by My Little Pyongyang - at 2014.02.01 10:12:00
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9. [suggestion] Marauders - in Player Features and Ideas Discussion [original thread]
Arsine Mayhem wrote: The game is about making isk, which is what most of ccp's training sessions are on. This game is about making killmails, isk is just a means to an end. Whether you are on the giving or receiving end of the mail is not ...
- by My Little Pyongyang - at 2014.02.01 08:23:00
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10. FREE SP for Rubicon 1.1 and Future Update - in Player Features and Ideas Discussion [original thread]
Why would they give SP when you get it passively? Their problems aren't losing you SP so you shouldn't gain any either.
- by My Little Pyongyang - at 2014.02.01 08:10:00
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11. WHAAAAAAAAAT - in EVE General Discussion [original thread]
I endorse this product and/or service.
- by My Little Pyongyang - at 2014.01.29 07:31:00
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12. ORE Battleship - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: My Little Pyongyang wrote: Riot Girl wrote: Stephanie Rosefire wrote: there should never be an incentive for something to be ganked. CCP doesnt design ships with an incentive to be ganked. Suicide ganking was a fact...
- by My Little Pyongyang - at 2014.01.29 05:59:00
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13. ORE Battleship - in Player Features and Ideas Discussion [original thread]
Riot Girl wrote: Stephanie Rosefire wrote: there should never be an incentive for something to be ganked. CCP doesnt design ships with an incentive to be ganked. Suicide ganking was a factor in the mining barge rebalancing. Since then, I ...
- by My Little Pyongyang - at 2014.01.29 05:34:00
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14. ORE Battleship - in Player Features and Ideas Discussion [original thread]
Too many stupid people in this thread asking for a high EHP, high yield and large cargo bay along with the ability to shoot back effectively. They aren't going to give that to you, you know that, right? If they had wanted to give that in the firs...
- by My Little Pyongyang - at 2014.01.29 05:33:00
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15. ORE Battleship - in Player Features and Ideas Discussion [original thread]
Stephanie Rosefire wrote: Riot Girl wrote: What makes this ship worth the cost of ganking it? the point of this ship, from what im reading, is to deal with gankers like you. there should never be an incentive for something to be ganked. C...
- by My Little Pyongyang - at 2014.01.29 05:27:00
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16. ORE Battleship - in Player Features and Ideas Discussion [original thread]
James Nikolas Tesla wrote: PG - 15,000 CPU - 500 Capacitor - 5,000 How about these numbers? I think you should focus less on numbers are more about the high level detail of the ship. Leave the numbers to CCP if they end up making it. Numbe...
- by My Little Pyongyang - at 2014.01.29 04:49:00
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17. ORE Battleship - in Player Features and Ideas Discussion [original thread]
Edwin McAlister wrote: is there any logical economic / game play balance reason why there can not be a battleship sized version the 3 existing miner types that is better... a battleship hulk that mines more, a battleship mak that holds ect ect?...
- by My Little Pyongyang - at 2014.01.29 04:34:00
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18. First Nestor Kill... - in EVE General Discussion [original thread]
Hasikan Miallok wrote: soooo ... in theory .... ... you could buy a whole batch of Nestors and let groups of 30 people kill them at 100 mill per person. They all get a Nestor KM and you make about a billion a pop. If people were willing to ...
- by My Little Pyongyang - at 2014.01.29 04:23:00
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19. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Depending on the composition of the mission the risk of losing items to covops is still fairly high for the unprepared, so your suspect flagging solution is not a one-size-fits-all solution. Edit: Falcon could probably do it very easily too. You ...
- by My Little Pyongyang - at 2014.01.29 04:18:00
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20. Unique Mission Item Theft Rebalance - in Player Features and Ideas Discussion [original thread]
Abdul 'aleem wrote: My Little Pyongyang wrote: Riot Girl wrote: My Little Pyongyang wrote: This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down...
- by My Little Pyongyang - at 2014.01.29 04:15:00
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